Hey everyone, v0.5 is out! Enjoy a new arsenal of weapons and (hopefully) faster loading than ever before! Changes from v0.4 (08/30/24) - 2 new maps, Wood and I...
and a funny little bug happened where the ragdoll was colliding within itself the main focus for v0.5 is going to be stability, adding all (i should say most) w...
Hey everyone, v0.4 is finally out. I uncovered some stuff during a playtest with a friend of mine that I'll need to fix. Some of that is in this build, some of...
Hey everyone, I'm glad to announce that a release candidate of v0.4 is ready, but it needs to go through some internal testing to see if network connections are...
Hi there. It's been a while. I got back into the jig of things and I've been slowly but surely working on the game for the past month or so. I'm going to unpack...
Hey all, I'm going to be honest; I'm kind of burnt out on making this game. There are a ton of decisions that need to be made and a ton of systems that need pro...
Hey everyone. You'll be glad to know that the loadout system is fully coded and implemented. It saves data from each class to a .tres file and then can read fro...
Hey everyone. Sorry for skipping a log, but I've been really busy with things. I'd like to take a moment to talk about the loadout system I'm currently making a...