v0.4 released! New maps, map cycle, and a loadout system
Hey everyone,
v0.4 is finally out. I uncovered some stuff during a playtest with a friend of mine that I'll need to fix. Some of that is in this build, some of it is not and will either be in a hotfix or new release.
Changes from v0.3 (03/16/24)
- new original soundtrack and music system (thank you Dudejoe870 for godot-openmpt, very cool)
- better menu
- replaced placeholder character
- added a couple new weapons, but you can't use them lol
- map cycling and no more disbanding lobbies
- StayAtHomeDev's viewmodel shader was implemented, so no more guns clipping (except for the AK-308 cause that has like 18 materials and i need to redo the animations anyway)
- stun grenade was added (yippee!)
- loadout system is implemented (this is what made v0.4 take so long, not even joking)
- better recoil and casing effects
- powerups including a new power weapon (right now, it's just the deagle and it's kind of buggy)
- ...and other miscellaneous bug fixes, optimizations, and other stuff i forgot
If you've stayed this long, thank you. Once again, I'm sorry for how long this took. Hopefully you enjoy the new build!
That's all for now. v0.5 coming soon!
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Codfish
A free and open source loadout shooter
Status | In development |
Author | One Shot |
Genre | Shooter |
Tags | deathmatch, FPS, Godot, Multiplayer, Open Source |
Languages | English |
More posts
- v0.5 released! Two new maps and a boatload of weapons43 days ago
- Working on ragdolls and stuff93 days ago
- v0.4 out soon! Need to test networking firstAug 27, 2024
- A lot to unpackJul 20, 2024
- The full game plan - an outline of what's to comeMay 12, 2024
- Going to be away for a whileApr 25, 2024
- Loadout system and the general game planApr 10, 2024
- silencers :)Mar 24, 2024
- New build released! v0.3 (03/16/24)Mar 16, 2024
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