v0.6 coming soon!


Hey everyone,

Apologies for the radio silence again; I'm heading off to college soon, so things have been kind of busy in my personal life. I've been working somewhat steadily on the new version, and I want to give a list of things you can expect to see in it:

 - All perks except for Booster are now functional

 - All weapons have worldmodels (syncing their visibility when initially loading into a map is still a little weird, but it's nothing major)

 - All power weapons have been added (M4 with grenade launcher for Pointman, dual-wield FMG-9s for Runner, hybrid shotgun/DMR for CQB, plasma rifle for Specialist, and Intervention for Recon). When the Gung Ho class is eventually implemented, its power weapon will be the Nighthawk.

 - Added a character screen in the profile menu where you can change your screenname and the preferred loadout you would like to initially spawn with

 - Added the Maverick 88, SPAS-12, AN-94, and AX Mark II

 - Weapons can now be switched while reloading and firing

 - Fixed "death jank" (weapons now reset to idle positions when dead, velocity is set to zero when dead, collision is entirely disabled when dead)

 - Grenades no longer hit/kill players through walls (WOOOOOOOOOOOOOOOOOOOOOOOOOOOOO)

 - Stun grenades now hinder movement and mouse sensitivity for 3 seconds

 - Taking damage of any kind now hinders movement

 - Assault rifles and SMGs were rebalanced to be on par with snipers and shotguns

 - Player hitboxes were made bigger

 - Added a scoreboard that tracks players' frags, points, and ping

 - Increased physics ticks from 60 to 85 for better fire-rate precision

I'm working on playtesting the new release tomorrow, so hopefully everything goes well and you guys can finally play a new version of Codfish.

That's all for now. Have a nice day!

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