Update on the upcoming build
hey. hi. hello. how's everybody doing today?
i've been hard at work these past couple of days polishing the game framework and putting in actual gameplay. that includes things like true iron sights instead of the counter-strike style zoom, points and frags (and extra points if you have a large enough killstreak!) and bots that don't jitter all over the place and actually present a challenge. oh, and spawn points too.
this image is from literally an hour ago and you can definitely see how much has changed. supernova, the only map in the game currently, has much improved lighting and is finished now (i think) and points have an impact in the game now. also there's an itty bitty grenade indicator next to the ammo count. isn't that cool? (not really)
the next couple things i have to implement to complete this build are ammo pickups, and score and time limits. it should take no more than a couple days.
until then, have a nice day!
Get Codfish
Codfish
A free and open source loadout shooter
Status | In development |
Author | One Shot |
Genre | Shooter |
Tags | deathmatch, FPS, Godot, Multiplayer, Open Source |
Languages | English |
More posts
- v0.5 released! Two new maps and a boatload of weapons42 days ago
- Working on ragdolls and stuff92 days ago
- v0.4 released! New maps, map cycle, and a loadout systemAug 30, 2024
- v0.4 out soon! Need to test networking firstAug 27, 2024
- A lot to unpackJul 20, 2024
- The full game plan - an outline of what's to comeMay 12, 2024
- Going to be away for a whileApr 25, 2024
- Loadout system and the general game planApr 10, 2024
- silencers :)Mar 24, 2024
- New build released! v0.3 (03/16/24)Mar 16, 2024
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